"I'm always very grateful for opportunities. When you're grateful and have gratitude for your lot in life, it's the best reminder to stop feeling sorry." - Chuck Anderson
In this deep-dive conversation, veteran designer Chuck Anderson provides a candid look at navigating a two-decade career in the ever-evolving creative industry. From his journey as a self-taught designer to becoming an influential figure in digital art, Anderson shares insights on maintaining independence while adapting to technological shifts. His story illustrates how authentic artistic vision can thrive alongside commercial success, exploring themes of creative resilience and the impact of technological democratisation on artistic practice.
Anderson's experiences, from his groundbreaking music industry work to recent AI explorations, demonstrate the importance of remaining curious and adaptable while staying true to one's artistic roots. His perspective as both an established creator and mentor offers valuable insights into managing creative longevity in an industry where change is the only constant.
Key Takeaways:
Mindful Creative: How to understand and deal with the highs and lows of creative life, career and business
Paperback and Kindle > https://amzn.to/4biTwFc
Free audiobook (with Audible trial) > https://geni.us/free-audiobook
Signed books https://novemberuniverse.co.uk
Lux Coffee Co. https://luxcoffee.co.uk/ (Use: PODCAST for 15% off)
November Universe https://novemberuniverse.co.uk (Use: PODCAST for 10% off)
[00:00:00]
Chuck Anderson: I think it's really unhealthy to talk a lot about how things used to be and how people don't understand this or that now. And it used to be, that's just to me, like a low form of conversation, like talking about how things were and, wishing they were that way again, we can sit around and like get nostalgic for a moment, but let's move on.
USBPre2-2: Welcome to mindful creative podcast. A show about understanding how to deal with the highs and lows of creative lives. My name is Ryan Martin edge and creativity changed my life by also nearly killed me. In the season inspired by my book of the same title. I am talking to some of the most celebrated figures in a creative industry. In our candid conversations, my guests share their experiences and how they overcame their [00:01:00] challenges and struggles. How they learn to grow as creatives. A creative career in a 21st century can be overwhelming. I wanted to capture these honest and transparent conversations that might help you find that guiding light in your career.
Thank you for joining me on this episode and taking the first or next step towards regaining control of your creative life. You ready? My guest today is a multidisciplinary artist, designer, and creative director living and working in Chicago, Illinois. For the last 20 years, his work earned him a worldwide recognition for his use of surreal color and light, innovative juxtapositions of traditional and digital mediums, all whilst constantly experimenting within his both own practice as well as client collaborations.
Radim Malinic: This episode shares insight on maintaining independence while adapting to technological shifts. How authentic artistic vision can thrive [00:02:00] alongside commercial success. Exploring themes of creative resilience, the impact of technological democratization on artistic output. It's my pleasure to introduce Chuck Anderson of No Button Studio. Hey Jack, it's good to see you again. How are you doing today?
Chuck Anderson: I'm doing well. It's beautiful in Chicago. can't complain where the spoils of global warming are upon us. it's been like 80 and sunny every day in Chicago for like an entire month and it's almost October. So I guess you kind of enjoy it while you can.
Radim Malinic: before we kick off if there's anyone who've never heard of you How would you introduce yourself?
Chuck Anderson: I would introduce myself, by saying I'm entering my 20th year of being, an independent artist and designer, very sort of mixed media, hybrid, digital, physical, And, five of those 20 years were spent, in house at two different [00:03:00] agencies, but I still maintained my practice with no pattern during that time, but my, focus was split.
So from 2015 to 2018, I worked as the design director at Habas Chicago. And then I was at another agency called MKTG, which is owned by Dentsu. And it was more of likea experiential.live events type of agency. And I was the group creative director there for two years. so I explored that for a little bit.
fortunately never had much conflict and was able to maintain my own thing during that time, but it taught me a lot and then COVID set me back on my way because an agency doing live events for sports at the time was not very viable to exist any longer. So pretty much everybody got let go except for couple of people.
And, It was the best thing that could have happened. Cause I, think I'm really meant to be, independent. And it set me back on my own path again. I'm a dad, I've got a seven and a three year old. And so that defines a lot of my. life and time and structure and the way I think about work and everything [00:04:00] now.
but yeah, think anybody who like, doesn't know, I think probably the main thing is that I started when I was 18 and didn't go to college and here I am almost, 40, next year. And I've seen a lot and, really still excited by the state of, things and a perpetual student of, the internet and what young people are doing.
so yeah, I guess in a nutshell.
Radim Malinic: In a nutshell, I've been lucky to see potentially, I think every single year of your career, because I remember when you came out with your unique style. It was quite something that of shaken up, the digital scene and the creative, well it's graphic design and digital illustration I think through your experimental way of using creativity, you said something which actually influenced a lot of creativity.
But I've got two, almost two quotes that Make me define your career. One of them is yours, which is if you do something, something will happen. And then there's quote by Ethan Hawke, when he did his TED talk, he said, give yourself permission to be creative [00:05:00] and everything that I've witnessed you to do from your self initiated work, from your, online stores, from your publishing your own books, creating things, going into NFTs.
I always felt like your story was such a,raw and unfiltered exploration of creativity that it's been inspiring because obviously it influenced something that I do. I've dived off to do different things, but still make books and I still make digital stuff, still explore creativity.
So when you look back at your career, I know that you worked out how to get people's email addresses from magazine mastheads. And then you contacted them and that was your kickoff, right?
Chuck Anderson: Yeah, I still do it today. still works if you know how to write a good email and, be real normal and don't weird anybody out.
I think that's like the biggest mistake I've seen when I've spoken or talked about this with people. gotten the emails myself, I've gotten emails from young designers, students, whatever. And people just love to put like the longest stories [00:06:00] ever together in an email and then put a PDF in there.
And I'm like, I'm not going to read it just feels, like a pitch. And I don't really want to casually be pitched in my inbox when I'm not looking for something. So I feel like the only way to capture that moment if you get someone's attention over email is like short and sweet, right to the point.
Introduce yourself, why are you emailing? What is the purpose of this? Who have you worked for? gimme the top line, And then cast those really wide nets and then just go about your life and then wait, I feel like the kind of key to being independent.
is like You just have to be planting seeds just constantly, and then you'd be patient, I've actually been doing a lot of it this week, just some outreach to some new people and, it's amazing how different it is in 2024 than it was in 2004, for example. So now.
It's quite easy to track down someone's email address, like [00:07:00] everyone's on LinkedIn or an Instagram, whatever, you can find like a starting point. You can find where people work, you can find their title, and then you can quite quickly find their email address. I don't have to guess 20 things anymore and hope one of them hits.
I can pretty much just track them down like right away. the difference now is so can everybody else. And so you're not really all that special. You're in a sea of concentrated access to everybody at all times. So I can email the chief creative officer, the, design director, the art buyer at whatever agency.
that's great, but so can, 000 other people just like me who are younger and cheaper and can work faster or have a better portfolio or whatever. Whereas in 2004, It was almost unusual to not get a response because if I could figure out how to contact those people, I was the only one showing up.
there was no social media, there was no DMs to compete with, so it was a lot easier then because I was, good at finding how [00:08:00] to contact people, even though it was really hard. and then I stuck out because they weren't competing with all these others.
So all this other inbound, if they were in a position to hire. So that's like the contrast. I still think that sort of approach can work. you have to be okay with sending 500 of these notes and getting five follow ups and then maybe one of those actually turns into anything. So, yeah, the world is, changed so much,
Radim Malinic: You definitely have a point about things being different in 2004, around the sort of mid 2000s because I remember sending an email, let's say to magazines, Hey, I love what you do. This is my stuff. And they're like, we'll feature your work in the next magazine. it was like they had something for you right then and there.
Yeah. It was like, Oh, that easy. Whereas you're right. these days, I sometimes use something called hunter. io for finding people's email addresses. it's sometimes works, sometimes doesn't, but yeah, you're right. when it comes to outreach, it's a different game, but.
I spoke to Jessica Hish and I spoke to Stefan [00:09:00] and, you feel like we've got this perception of people and their work from afar through social media that through social media, you can look busy,you're Chuck Anderson, you post work, you create work thinking.
Chuck Anderson doesn't need to do Outreach, obviously it's Chuck Anderson, fact's sake, you know, like why would he be doing Outreach? But, obviously, what I wanted to do with this podcast, and obviously, opening up the doors to these people's studios and their lives, people like yourself, to actually show We are all equal, we are all running our own businesses.
We go out on our own horses in the same race, and we try to make sure that we vibe with each other, we inspire each other, like we share. so when it comes to obviously like you running your independent stuff, independent shop for 20 years with no extra five years for agencies, obviously a lot has changed, but in terms of your drive, like how would you see now as a parent, and I think that's a kind of crucial part also of this podcast, because there's a lot of parents on the podcast and we can't be mucking about like we used [00:10:00] to do, some 20 years ago.
So when it comes to observing different trends and different work,is your drive similar? makes you excited about a current design scene and possibilities?
Chuck Anderson: Sure. is my drive similar? I guess to answer the first question. Yes. when I was starting out and I was like 18, 19 andit was just such a different time.
the network of people like in our world was quite small. It was pretty niche. There was no Instagram to quickly find everybody else or easy ways to learn the tools that we all, use, you had to dig and really work at that stuff. So I think when I started out, it felt a little bit Wild West, I could spend a lot of time,doing you just felt like you were one of the only ones, it doesn't feel that way anymore, which is, Good and bad, right?
it's good because I'm excited at the idea that tools are more accessible than ever before to more people. I think [00:11:00] that's a net positive for the world and people to be able to have access to tools and to be able to teach themselves things and all that and find resources. I would have killed to have the types of resources we have now.
And I was, I was, 18, 16, 17, 18 years old. but the drive, when I started, I think was a lot more
I didn't go to college and there was no degree. And it was like, well, if I don't do this, what am I going to do? I don't want to work at a restaurant forever. And, It was like a little bit more of a do or die moment for me at that age. It's
I moved in with a friend. I got rent to pay now. I better figure this out. And ideally I'm figuring out doing stuff that I love. so there's that now it's twofold. it's not quite that desperation feeling now.
Now it's more of a sustaining. It's I've been doing this for 20 years, but when I say this, It's like all over the place. it's different. And every year is different. two of my best years ever out of the last 20 years. One was 2008 during the recession when things were quite bad.
And I [00:12:00] don't know, I got really lucky that year. I had an enormous Microsoft project. I had a huge Under Armour project that year. it felt like, it was just, an avalanche of big budget, big company, great projects that were a perfect fit. and then, the second half of 2020, and then like 2021, during COVID, I was back on my own again.
And I felt like I was just, riding a wave and just getting really good projects and stuff. And I don't know why. And then I've had really down years where I'm like looking around, feeling a lot of my peers are getting all these great projects and I'm happy enough to be doing some cool work.
you feel a little bit, why am I not getting this or that? And you get imposter syndrome. Maybe you think you're,fighting, relevance or fighting, age or keeping up with, what other people are doing. that's all very real stuff.
Radim Malinic: I don't let any of it like bog me down at all, but I think it certainly enters the equation when you've been doing something for a long time. I think. For me now, I don't really know anything else. I know different like offshoots and versions of what I [00:13:00] do and different ways that I can harness it to make things and build things and new projects So know a lot, I have a lot of ideas, but they're all in this creative design, art, hybrid,thing. And so I gotta keep making projects and doing things, get that out of my system and then hope that a handful of clients every year find it interesting enough to hire me and pay me so that it supplements all the, bullshitting that like, may or may not lead to actual, money,I appreciate your transparency and your honesty saying, that if things are not working out or things are not working, you're not busy. the imposter syndrome can kick in and go we're not busy because I think as creators, especially, when you think of some of the runways that you had, like when things were not as populated, not as busy and you, can almost stumble over a client on just, you can make your own happen in a way.
And obviously you did that really well. And I think it was much easier back then because what you were producing was really exciting. It was one of its kind and obviously you had such a trademark style that it was like, okay, well, that's what it [00:14:00] is. It was also stolen a lot of times. like you had nothing, the more copycats and we'll have to talk about it in a minute, but I think when you talked about like having work in COVID and the financial crash.
I think that was almost like a validation of having something which is worthwhile that people will find because I can echo that sentiment because we were, super busy through COVID, like we did incredibly well. We did also incredibly well for financial crash, sometimes it's like nonsensical, wait a minute.
There's no money yet you're working. And I think there was always that strife for people to actually do a little bit more, because when you think about it, if we just carry on as normal, as an industry, as a sort of society or whatever, we are just plodding and bopping somewhere to nowhere. Whereas when we had these sort of big tremors and turmoils, Oh shit, we need to actually rethink what we do.
And, I think COVID was actually a good resetter for some people to realize what to do and how to do it. you talk about down years and you would talk about like sometimes not having work, but when you feel like that, how do you get unstuck? How do you tell yourself, do you do audit of your work?
Do you like [00:15:00] look back and say, you know what, actually I'm worth it. I'm okay. I'm enough because you've got such a portfolio of work that. A lot of people would kill for and also steal it.
Chuck Anderson: It's kind of like two questions though, because like on one hand, I'm always very grateful for the opportunities that I've had and I'm in a position where anytime I feel down or in that stuck mode, I remind myself how many people in the world are trying to make a name for themselves in some sort of creative lane, be it graphic design, art, painting, someone making things and selling them on Etsy, little crafts, trying to figure out if that's for them,film, photography, like whatever.
We've never had more people back to my point earlier about the amount of resources and tools that are out there and also the way to put your work out there. we used to all have just our own websites. Until Behance came along or Twitter came along and, even early Instagram days wasn't like a place [00:16:00] to, So there's just so many places to put your work. And I think everyone's vying for attention all the time. So whenever I feel. A little down on my luck or whatever. I have to tell myself, Hey man, like you're really one of the lucky ones. there's a lot of people who would really love to have the foundation that I have to, on which to build when things are down, I can lean on the fact that I've worked with the brands collaborations that I've done or have the, portfolio that I have or whatever, and I think a lot of people.
out there,have really great work or super talented, but have never really landed great clients or, built into a business or whatever. And I tell myself at the end of the day, it's a pretty small fraction of a percent of people who, if you ask just your average designer, if they know who I am, there's a good chance people might, and there's a lot of people that's just not true for.
And so I, feel very lucky to be able to say that [00:17:00] at all. whatever scale that may be, I always try and remind myself to, be grateful I think like when you're grateful and you have gratitude for your, lot in life and like where you're at, if you're, You're someone who's been able to do some of the things that I've done.
It's, the best type or a minor to stop feeling sorry for yourself and, get, unstuck. Hey, there's a lot of people out there who would kill to be in half the position you're in when writing one of these like cold emails or attempting to sell something, that's another thing.
It's it's really hard to sell. One thing at all. there's a lot of artists who would make something and try and sell it. And it's not even that expensive and they can't sell it. And then meanwhile, I can put up a book for 120 like I did recently, this hardcover signed book and sell a bunch of copies really shouldn't complain, at all.
So that's really it. I think you just gotta remind yourself if you're in a position that you're lucky.
Radim Malinic: I think it's our constant cognitive sort of dissonance because if we don't [00:18:00] really have defined enough, like we always think like we can do more and more and there's always something else to do.
And of course we've got families to feed, we've got bank balances and mortgages. But when I look back like those 20 years ago, it was such an amazing melting pot a simple, Almost a simple scene because there was a few blogs, there was a certain websites that everyone would go on every day.
We had these magazines like computer arts, and I remember being lucky to be actually in one or let's say there was five or six or seven magazines focusing on digital art and creative design. And I would be like at least in one of them every month. And I didn't think that was enough. I was like, I need more.
We need more. Like it was just like, no more, more. Cause it was almost like we were, Everyone's friend in a way, because you want everyone to succeed, but you also have to look out for yourself. let's say a hundred pages in a magazine. And then you go like,Oh, right. Okay. And then I look back at these magazines the other day and it was just a pile oftall stack of us writing tutorials and being interviewed and writing articles about this and that. But [00:19:00] we never really had the level to actually take time and look back and go. Oh shit. We've created so much.
We've said so much. We actually shared it. But now we speak to someone who's like,so what have you done? And you start telling them about, your career retrospective. And they're like, what's computer arts? that thing has moved on. Gen Z ers are now taking over the world.
they're like doing reels and, talking about going to events and having canapes. And it's just okay. I cherish that time that we had because it was all about the craft. It was like. Why is he pressed? What's the button? What's the glow thing? What's this like? We were actually like really square eyes in our monitors going, I want to know everything about Photoshop.
I want to know everything about the thing. Like how can we actually evolve creatively at that time? So when you came out with your aesthetic, It was quite groundbreaking because everyone was like, Oh, I want that. But your influences, I know that you were starting with photography and photographing your dog bowl with some paint in it, or color dyes, that sort of really early stuff.
Yeah, that's really going back, my brain keeps in [00:20:00] there. And yeah, then you just came up with this glowing thing and all of a sudden it was there.
So I know that one of the influences was people like Mark Romanek, with really flamboyant direction style for music videos.
So your work was always multicolor, multi, multi layered and always somewhat related to the of death metal and heavy music. And it's just this mixture of things that, As you've said, like it keeps changing almost year on year, but it always retains, the no pattern aesthetic.
So a long winded question just to take us through your influences and how they change in shape over the years.
Chuck Anderson: Yeah. a funny one to bring up because there's really nothing about his Mark Romanek's music videos or filmmaking that has any literal impact on my work. You would never really draw like a line from who he is to me other than to say that when I got the Director series DVD set for people who remember that it was like Spike Jones and Mark Romanek and Chris [00:21:00] Cunningham and,legendary, series of, bodies of work from these filmmakers who made really important music videos, especially for those of us who grew up in the nineties.
all these directors who were doing the best videos ever made. But in particular, there was a second DVD on the Markermanic one that had like a little documentary and interviews of people talking about him and his impact on them and how he worked on set and everything.
I don't know why, but for some reason that the way he talks, and how intense he was and, about just how much respect he had from people he worked with. I don't know. Something about that really resonated with me and I saw it at just like a perfect time in my life.
But again, it really had no, aesthetic impact so much as like a work ethic, approach type of, influence on what I did. It's funny. I would say that like most of the influences I've had over the years, It's not people who do work that look like mine.
I've never really claimed many graphic designers to be an influence on me. it's funny too. I've done so much work over the years that [00:22:00] I would never put up on my own wall. I'm really good at making a certain thing and enjoy the process of it.
But the end, it's funny. Cause a lot of times the end result isn't necessarily like my, Taste, if that makes sense. And I'm not sure why that is. It's probably something like some weird professional therapy session one day to understand, like why I don't ever necessarily may, and it's because a lot of my taste in art, and the things that I actually like to look at are a lot more simple.
whereas I've always just. Made really complex or busy looking work and I don't know why that is it scratches an itch for me viscerally to make work that looks like the work that I make but a lot of times it's not necessarily stuff that I would want to put up on a big frame in my house so I don't know how to square that So the people whose work that I've always really admired whatnot are just people really outside a lot of painters and people who work in sculpture and the Markermanic example.
there's just, impact on my [00:23:00] thinking. to me, like the style is consistent over the years, I feel like I'm making work right now that you can harken back to 2004 and be like, Oh, I see, it's different, but It's still there.
it's still me in spirit, even though the techniques used or the ideas or concepts or subject matter are very different. I think there's still like a quality of color and, composition. that is consistent, yeah, but I've been trying to. Rethink that a little bit. Cause I, do want to make work that I'd be proud to put up on my own wall.
And, I think maybe sometimes untrained artists like myself, I'm, not having gone to school. I think I have a tendency sometimes to try and do too much or Prove some sort of level of technical prowess or level of detail in the work to make up for a lack of conceptual thinking or a lack of, a real foundational understanding of something.
And I don't know if that's a wild thing to say out loud or admit, but [00:24:00] I think it's true. but as I've gotten older and more of my recent work in the last like year, especially, I've been really trying to hone that more. And,yeah, I know this is like very long winded, but think a lot about how to reel in what I do and say it.
in fewer words, so to speak, visually.
Radim Malinic: what's really interesting, you said you like, simple influences, and your work is complex. And I can totally understand and relate to it because once upon a time, my work was very layered. And I think there's almost a little bit more and a little bit more, you just try and push your style.
Again, there's no defined enough, so you can just keep going until every pixel is, covered when I read interview with Nomar Barr and I met him a few months ago, and he's like,Oh, when my work looks too cluttered, I pair it back and I'm like, You're Noma Bar, like you've got five objects, in vector in your images, compared to what we've been doing and you've been still doing, it's uncomparable,to someone like, him, this is too busy.
I'm like, fucking hell, like you haven't seen our work, it's just Hundreds of layers and hundreds of groups and [00:25:00] it's it's glowing, it's moving. It's just got every single texture. So I think it's different, but I think there is something that was once defined or once said by a philosopher called Alain de Botton.
He said that There's two types of kitchen adverts, you got the one which is like the Italian marble, strong edges, like very clinical, very simple. And that's for people with busy lives, they want to come home to something serene and offset it. Whereas, if you do not have conflict in your life and stuff, and you should quite like something, you actually offset it with your work, which is, Busier, more intricate, it's more explorative.
And I think that's something I think that comes from our soul. That, you project it to your work and no one says it should be simple. It just should be exactly what you put into it.
Chuck Anderson: think like less speaking less specifically around style or aesthetic are the ideas better now than they were?
Or is the way that I'm, market it better than it used to be. Like, that's a big one to me. I've realized what I'm really not good at. I know I have good taste and good eye for typography and in like design aesthetics, but I'm not a [00:26:00] type designer and I never will be, I don't have the patience.
I do best when I try not to like screw around with fonts too much and I just keep it simple. Like I do best when I think about having a website that acts as a white cube gallery space and doesn't look like I'm trying to fool anybody into thinking I'm interested in getting hired to make a website for them cause I'm not.
And that's not something that's interesting to me. I think, Over time, I've come to know myself better. I look back at a couple of the books that I did a long time ago, or like the websites I used to have. I'm really proud of the websites I've always had. I've always kept it extremely spartan.
It's been very stark. It's always been just this white background with like courier text and inspired by early internet, Drudge Report, Jacob Nielsen web design, like not anti design almost, like really. Fundamental text with images. that's just always been my, taste.
And I also think it helps my really busy work stand out to not compete with anything else, but I've gotten better at honing in on, that notion over the years, which [00:27:00] I think is good. maybe this is like another topic, but I think half the battle and There's the artwork and there's design, like the actual work. And then there's how you talk about yourself and how you position yourself and how you post and how you carry your bio and like the things that you choose to kind of like wrap it all up in. I know a lot of really talented artists who like can't make themselves seem cool to save their lives.
and they have the worst website ever. And I don't mean worst as It could be fancier. you're like, Oh man, it'd be like a band that you love, puts out an album and the cover is just like truly bad. I'm like, I've already lost half my interest in listening to this because I'm questioning your taste all of a sudden that you would put this bullshit on
I'm always really impressed by an artist who also knows how to, wrap up everything they do. In a really tasteful package. I think that's maybe more than half the battle in 2024. And you can hate that all you want, but I think it's the truth.
Radim Malinic: since you touched on, album covers, I just [00:28:00] saw your post the other day that Blue Bay Fiasco, it's been 19 years when you did the other, album cover. When he came up to us, obviously in a digital scene, it made perfect sense, but I remember it was such a hoo ha because people loved it.
And there were people going, what the fuck is that? That's not hip hop. obviously, as you said, that's changed the way you work since obviously we've established you as an artist, let's talk about it for a few minutes because it was such a pivotal collaboration in your life
Chuck Anderson: Yeah, it was funny because. I met Lupe originally, this is before he had out his album, but I knew he had a song that was going to be on Kanye's album. And so I knew that I was working with someone who was about to take their career quite seriously. He was in the Chicago suburbs at the time, we're not far from my house, so it was just real easy to like, pop over there and meet him.
and yeah, like his, approach and like the aesthetic of hip hop at the time in the early, to mid 2000s, it was like really coming off a very [00:29:00] ostentatious aesthetic and cash money and like very gold, it had a certain quality to it, which was sick.
And I, always thought it was like. Great, honestly, but he had no interest in posturing, as anything other than the nerdy, anime fan he was, which is pretty common now in hip hop, because I think a lot of these kids grew up on Lupe, and then he himself became an influence on them, or liking anime or liking the Japanese sort of aesthetic that he was really, obsessed with a lot more sort of normal and understood now as is fashion and hip hop in a way that used to be like you would have never seen the way that some of these guys dress now in like 2004.
And Lupe was really ahead of his time because he just knew what he wanted and he knew how he wanted to present his album and work and he had no shame about it and I don't know that really resonated with me there was something accidentally like punk rock to me about his desire to do a album cover that had [00:30:00] colors on it or had a look and feel about it.
That was just so different than what his peers were doing. And I just really respected that. So yeah, that album cover, really defined like the first half of my career for sure. And now I would still do work that looks like that for sure. I just don't really anymore because that kind of particular aesthetic almost just I don't know, made its way into the diagonal sort of 45 degree lines of like light streaks and stuff that I really did a lot of and Helped kick off at that time has just become a common motif now which I think is awesome anytime if I see work now I can trace it back Oh, I probably had some small hand and like influencing that's cool.
I don't have feel any type of weird way about that. I think it's great. but, yeah, It's a fun one to talk about. And I think it's aged really well. I think there's a lot of, albums that came out at that time and a lot of hip hop from that time that like no one talks about anymore.
I feel like Lupe has gained a lot of respect as an artist as time has gone on. And I think that's really cool. Interesting.
Radim Malinic: So when we count the years, obviously you said you come into your 20th year of your career and this was [00:31:00] 19 years ago. So we were, quite new. Like you didn't have that creative experience and that resilience to actually, we've got that young sort of youthful fuel.
I say youthful, but the late teens, early twenties, and you feel like invincible and bulletproof because you've got your vision and you blink into the reality. So you're like, You know what, I care about what we can do here. Like we block out the external stuff only to be faced with the external when it actually comes to us when the word gets released.
So obviously it was quite controversial in a way. Did you feel like it was a baptism of fire that you,realized, Oh shit, this is going to be my career because, to put something really earthshaking out there, groundbreaking takes the balls to do it, but that's the part and parcel.
It's like, you want to create things that matter. Yeah.
Chuck Anderson: It was funny because that album, I'll never, forget, he performed on, David Letterman, here in the States, he performed on a late night show, and he held the CD up, it was amazing, it was on TV, like on a late night show that my parents would watch, and then that same year, Pitchfork named it one of their [00:32:00] worst album covers of the year.
And I remember seeing that and I just had to laugh. honestly, I feel like I've got pretty good sense of humor. I've never been particularly defensive of my work. there's like real early days on message boards, like news today, like early design, Like message board stuff where I would have gotten into with people, but that was probably beneficial to my career because I feel like I played that game really well. And if people had shit to say, I'd be ready to fight back, but not in a defensive way. that was just like learning how to troll like from a really early age.
but now it's if something I do were to land on a year end list, even if it's bad, like cool People talking about it's better than no one talking about it. and it's funny because I think that album cover is actually really great. it really defined like a moment and it really defined aesthetically.
Like it feels very 2005, six. it just does. it was like the quintessential, look and feel of Photoshop And I think there's something like remarkable about that. even if it's not technically. like the most [00:33:00] refined, like looking thing.
I think it's, fun to talk about the story too.
Radim Malinic: What's interesting because I come from originally from death metal scene, and you've got a similar background and. Obviously we moved on, we do things, like creating an album, no, creating a hip hop album cover like that, and the style that you did, it was like, that's just a career progression.
I remember being in a conversation with some of my old bandmates, and they're like, are you on cocaine? what are you doing? Because obviously there's, some of those people who like, who listen to, Brutal Truth and Napalm Death, like they still listen to Brutal Truth and Napalm Death.
you know what, there's a lot of other things in life. But how did your life for heavy music and grindcore how did that influence some of your work?
Chuck Anderson: Yeah, the work I was doing early on attracted clients that were like, musically especially,
I listened to hip hop I appreciated Lupe's album, and I have had my moments with hip hop or certain albums over the years, but like in my day to day life now, I don't listen to electronic music really almost ever.
I don't really listen to too [00:34:00] much hip hop. do occasionally, but I still listen to mostly hardcore. now even at 40. In fact, I probably go to more shows than I've ever gone to at my age now than I ever did before. honestly it'll be like, all right, my wife and kids are in bed, and there's this show happening at like a venue a mile away.
Like I'm going out now and going to watch these bands. and then through that, I've started doing work with bands. They're obviously like the worst budgets ever, but that's not why I do it. But yeah, a lot of the work I was doing at the time, it really attracted a certain aesthetic, that was more in like the EDM side of things, very colorful, and that kind of goes back to the thing I was saying before about making work that you may or may not want to put up on your own wall versus again, being at odds with what you're actually good at versus what you like to look at.
and I've tried to marry those things more and more as time has gone on. the truth is I'm very drawn to a certain, a particular type of, hardcore music and a certain type of metal. I'm wearing a hat right now for a band called KNOLL, K N O L L.
they're very, [00:35:00] aggressive, they're from America, but from the South, it's just like a very, very, very aggressive, fast, short song, like Grindcore, and then Triple B album, or a record label, which is a hardcore label. And something about the aesthetic of that type of music has always just been, I don't know, it's just always resonated with me.
Jacob Bannon from Converge is one of my like earliest influences, and the album Jane Doe is probably like one of the, I would say one of the most important influences on my career. I remember being in high school and that came out and I just wanted to mimic that album package. I would sit there looking at the booklet for hours, another one from a band called American Nightmare.
Chuck Anderson: I was really drawn to well done graphic design paired with abrasive music. I thought that was cool. I don't know. There was something interesting to me about the dichotomy between the violence of the music and like a clean presentation.
and so I think that has a lot of impact, I think now on, my work. the work I've been doing this past year, I would describe a lot of it as like [00:36:00] quite violent. And I don't mean in that there's like blood splatters on stuff it's very brooding or like very aggressive and it's textures and the quality, but then I find moments to balance it out with a real delicacy, I think.
by adding really delicate floral elements and, I don't know, something about disarming like macho aggression in something, is really an appealing concept to me, hence like the old English I use, but then the little tiny flower with it, I like that, sort of push and pull.
So I've actually tried to find out what does your heart say? now I know what it says.
it's backwards here, I think, but there's a K N O L L. That's a band called Noel.
And, their music is, borderline unlistenable levels of, aggression and, fast, grinding, hardcore. but the vocalist is such a talented designer and he does such a great job with all their album packaging and, their brand as a band. I'm really drawn to that.
Cause there's other bands that sound like this and all the artwork is like a skull being [00:37:00] splattered by like a baseball bat and stuff. And I'm just like, never going to wear a t shirt with that on I like the mature, like refinement along with music like that.
Radim Malinic: I think for my teenage sins, I used to wear cannibal corpse shorts, it was the hammer smashed face or whatever artwork. So,you got to do it. Of course I my jeans because I was 14 or 15 in the day. There's a place for that stuff.
Chuck Anderson: Don't get me wrong, but I can't be showing up to my kid's school, like wearing, that kind of thing.
Radim Malinic: Actually, speaking of that, had my carcass t shirt. I was like, should I go and pick up my kids and carcass t shirt? No, I don't think that's gonna work. the other day, there's a band from Chicago called Harm's Way and, I'm actually friends with the guys in the band. I'm doing some work for them right now, but,they're a cool band, but the name is intense.
Chuck Anderson: And I have a shirt, and on the back, I've got a shirt of theirs, it's a black shirt, and on the back it says Harm's Way, and white letters, in a big stack, eight times, really big, and there's almost looks like a mummy, or like a Grim Reaper like face, and it's got hands, coming out of this, cave, and it's just a creepy [00:38:00] shirt, and I was wearing it, and I dropped my daughter off at school the other day, I was thinking, maybe I shouldn't be standing here with all these parents standing behind me and I have a shirt on that says something, maybe a little bit aggressive but I don't know.
Whatever. I'm a pretty nice guy. I think everybody knows it's just like some band. I probably wouldn't send my kid to school or
Radim Malinic: when my daughter was born, I remember buying her napalm death, little zip up hoodie, I felt so proud.
And I had a motorhead hoodie and I was like posting it. And then I tried to use it in my talk. So I was like, Hey, look, this is the sort of parent I am thinking everyone's going to be like going. Oh yeah, dude, you're doing really well. And people are like, what's Napalm Death? What's Motorhead?
I'm like, okay, I think I'll retire this joke. But Chuck, I think what we need to do is we wrap up, we need to talk about AI because What you've done through the years, obviously, I think you, found the back of Photoshop many, many times.
You always find another way of using it. so when you did your crash report, it was to use the 3D functionality pretty much to the limit. And I couldn't actually believe how you could manage to push it this far and what you could [00:39:00] do with it. But. It felt like you and Photoshop got divorced because the 3D got retired.
but then you came up with this sort of generative AI, which obviously I need to ask you, have you felt about arrival of generative AI, but then you embraced it like nobody else to create another, it's not a lifeline, but just another chapter of your career. So let's talk about the sort of the recent years and actually generative AI, because I think what you've created is remarkable.
So how did it come about?
Chuck Anderson: Yeah. I'm at the point with Photoshop where I'm just like,I never think that I know everything in Photoshop. there's always some new technique. that's the thing. There's so many tools. I feel like I know pretty much what every button and option in Photoshop is capable of.
feel pretty confident that I can tell you What this will do if you click it. But what's interesting is the combination or the order in which you do things. Or, when I really, really started to understand the power of smart objects, for [00:40:00] example, and. editing something here, but then having a whole big stack of blending options and like layer adjustments over top of a, of a, group folder with smart objects inside.
And when you realize how to do new techniques or whatever. that really is a powerful thing, think. And there's always some new way that you could change. there's finite amounts of tools in Photoshop, Just like in the real world,
there's only so many tools at the art store. Like you can count and get to the end, but the order in which you apply them or the combinations that you use them or the combination plus adding one new thing. And then combining that with some other things, that's where the infinite is.
That's where the endless opportunities so for me, I've always been really good at just finding backdoors to scratch the itch of what I want to do. And The truth is, I never learned, Cinema 4D or Blender. And frankly, like at this point in my life, I don't know that I have the patience to, I'm just too antsy.
And if somewhere to sit down with me and just show me how to do like a couple of things that I specifically wanted to [00:41:00] know, that'd be cool. But it's too overwhelming to me to think about, starting from the ground up at this point and adding Something like that to my repertoire, but I still did want to try some 3D stuff.
And when I started messing around in Photoshop with the tools that they had at the time, which they've completely gotten rid of now, I literally can't open those files anymore because Photoshop fully removed now all 3D menus and they've completely segmented it into other apps. outside of Photoshop, which sucked because I really loved that work and I would still do it if I could, but I literally can't do that particular aesthetic anymore.
All that said, the backdoor comment I made, it's like I was able to find a way to scratch the itch of wanting to do 3D by figuring it out in my own weird little way in Photoshop. and then, I did a project called Infinite Pressure It was a collection of 99 NFTs I put out in 2021. I put it out at the truly perfect time.
I hit the jackpot on the timing of that project and cause the last hot moment with all that stuff, before everything bottomed out but that was a project that had [00:42:00] me explore the idea of generative art without actually doing code, but I was channeling the aesthetics of a lot of generative art in illustrator.
and reverse engineering how I would want, the results to look while not actually doing code. And then the more recent stuff with Imagine Records started in Photoshop by doing,generative fill, and I would just add, things, one on top of the other.
as soon as Adobe introduced generative fill and I started figuring out like what it was capable of, I was just totally blown away.
and then combining that with mid journey and then combining that with photography and then combining that with all the other things I already knew how to do and having this whole new, foundation of an image to build on top of was so exciting. that was the power I saw in AI was like treating the results as found images that I could use in a collage rather than Oh, look at this thing I typed out and it just spat out some kind of like cool looking thing.
It was like, no, look at this thing that can act as The first 20 percent of a design that I can go in and build on top of. And that was where I really got [00:43:00] excited and where Imagine Wreckage as like a project really started to develop and thrive. and then ultimately impacted these like physical explorations I've been doing with resin and, and that, so yeah, that's what the last year has been.
And then I got this new book, like the biggest book I've ever done. And, I put out and it's been fun, man. It's been a slow, 2024 has been a weird year. It's been like really slow on the client side of things, but I've probably never felt more creative and full of ideas than I have this year.
So that's really carried me this year is the energy that I've been able to build and the momentum I've been able to get, from my own stuff, despite clients stuff being slow.
Radim Malinic: When I look back at your Jack Anderson from 20 years ago and Jack Anderson in 2024 with, Imagine Wreckage, it feels cohesive.
you can see the elements from back and forth. And I think it was our mutual friend, James White, who once upon a time said Chuck Anderson is always Chuck Anderson, which do you always retain? Like you're even know when you're playing with illustrator and doing all sorts of weird things, it always had your signature.
And I think that's something that [00:44:00] sometimes quite hard to find because now you, as you said, we're talking about like emulating record covers and trying to create things like learning, what can I do? How can I learn this? And I think the work, I think it's spectacular.
And I can see there's 160 pages, some people can be defeated by change. They were like, Oh shit, there's a generative AI, it's going to get me out of my work. and I would like to believe we are some of them that, okay, what's the opportunity?
you've got actually, you've got tools to your disposal. They were like, okay, I can, work with noise. You said 20 percent as a starting point and then build something on top of it, because I would never imagine that sort of motorcycle bike parts wrapped in foil could make sense.
But you generative AI is being used. And most of it is just basically just the jazzed up clip art, like we used to have clip art 20 years ago and now people just make these images that look 3D. They'll even like, change the color he used in Photoshop just to say, Hey, actually I created this, preset is the same.
And I think this is where the imagination actually works too. benefit and actually not [00:45:00] to anyone's benefit, like actually what can you do with it? Because it's made for something. it's been engineered by people. it's not been done by none of the likes of you and I going, Hey, look, there's amazing aesthetic.
Let's build something really interesting for me. It's it's engineers building a code. So I think what you created with this amazing, and I know congrats on another book because I've got crash report, which I got, and that was like. Pushing boundaries with the tools that, finding things in your own way are quite unique.
Chuck Anderson: I really resent that I can't, still do that CrashCourt work. I think the only way, I'd have to find like an old PC that has, Photoshop installed on it and doesn't require like Creative Cloud that I could just use independent of any updates or anything like that. It's probably the only way I might be able to still do it.
And I will say that's one of the scary parts about embracing AI tools as much as I have, is that it's a fast moving train. And if you develop a particular technique, like you don't own that tool at all. there's no way that I can control, [00:46:00] open AI or mid journey or any of these companies from changing the fundamental.
way that their tool functions and suddenly, I could find some rhythm with artwork that I love and I rely on their tool and if they banish me from being able to do some particular version of it, then I'm forced.to evolve. My thing with that is what am I going to do?
What are you going to do? It's what am I going to fight against that or bitch about it and go post on threads about how things aren't fair. no, I'm going to have to figure it out. or, I know a lot of people have developed and trained, models on their own work and own their own.
There's other ways of doing it for sure. Without being so reliant on. and having it be more like local on your own machine and everything. I do know there's kind of ways around that, but yeah, it's crazy. it's a new wild west, weird, crazy, interesting time. I think it's really hard to stand out with AI work right now, which again is why I worked really hard.
I mean, I spent like a year developing the aesthetic and the look and the quality and the feel of this work without selling anything or like really doing anything with [00:47:00] it, other than like sharing The sketches and the progress before I finally paired up with Verse and put out the NFT collection and I published this book.
getting it out of my system, but it's still like the beginning of what feels like it's going to be like a year's long exploration and study and kind of evolution along with the tools as they get more refined and better. but, AI is such a a big, interesting topic.
And, Yeah, try and ignore I try and just like with everything, I just open up the tool and start putzing around until I feel like I've got something worth following and just drown out any noise or comments or whatever and just do my thing,
Radim Malinic: I think what I can always see the link between sort of death metal aesthetic or like a hardcore aesthetic is, what you're creating, still got, homage to these things, because you can see where your roots are as to how you progress in your career.
it's remarkable. And I think what you describe takes us back to the beginning of the conversation. When I say give yourself permission to be creative because you never waited on publishing deal to be making your [00:48:00] own books. You never waited on gallery to approach you to make prints or whatever.
you started your own shop. you printed your own first few books and actually, in fact, every single book. And I think that makes those Creative battles and creative conflict worthwhile because actually you can see, as you said at the beginning, like you're planting your seeds and see and and where it takes you.
Chuck Anderson: Because, yeah, it might be harder to. get work and whatever. But I think we're lucky that we've got our own legacy and, and heritage around work that actually we can go and, we can lean against something I would feel very scared to be starting a creative career nowIt's interesting because I actually started last week, a 10 week mentorship program, with a 19 year old student who goes to Art Center in California. the faculty at the school emailed and asked if I was interested in being part of their mentor program. I've never done something like that before.
I've answered students questions and answered emails, but. This is once a week for two and a half months. I meet with this kid. actually, I'm talking to him in 20 minutes after we're done here. and I'm just meant to be an open book and help [00:49:00] him, what I've done and see how I can help and answer questions.
And, part of the Intrigue for me is understanding what it would be like I'm talking to someone who's the age I was when I started and I'm 39, he's 19. And I was pretty much, that's how old I was when things got going. And so I think it's, like a healthy thing to be really attuned to what young people are doing.
I think it's really unhealthy to talk a lot about how things used to be and how people don't understand this or that now. And it used to be, that's just to me, like a low form of conversation, like talking about how things were and, wishing they were that way again, we can sit around and like get nostalgic for a moment, but let's move on.
And that's part of why it's so interesting to me to talk to him is because I already, after one meeting last week, realized. How difficult, but exciting it must be to start a career right now, because like you said, everything's amazing, and I think every generation thinks that, when I was 19, like whatever Photoshop update came out, I was probably like, oh shit, it could never be [00:50:00] better than this.
A computer could never be faster than it is right now. And that is always going to be true, but we have hit a bit of a point where how much better can the human eye experience a photograph? yeah, we're gonna start to get so granular about it.
Yes. But for the most part, we really have hit a point where things are just happening so quickly and getting so good at such a rate of speed that every month there's some new, just unbelievable AI tool or some new like crazy feature that's just baked into iPhones.
wow, I can't believe this is just part of everyday life now. And yeah, so I think it's probably difficult because paralyzation of choice and just having so many options at your disposal. Right now, but at the same time, my biggest piece of advice to someone like him or like a young person or anybody just getting started, with the wealth of information and tools we have is to, try a bunch of them, but find the one that feels good and try and go deep with something that you feel like you can, dig a bit of a tunnel with and take that farther than the other ones while you still keep a tertiary interest in a bunch of [00:51:00] them, but pick one or two lanes that you can go a little bit deeper with become, Eventually somewhat of an expert on,yeah,
Radim Malinic: I think it's a fantastic piece of advice because it's like, how do you become you?
Like, how do you embrace who you are at that early age right now? Because you can be almost anyone, you've got, especially like the last 20 years of everyone's careers and the history before you can be anyone. how do you actually say, you know what I'm going to do? I'm going to be me.
And do what I do and what I believe in because it's so easy to hang on to a style or just jump on a bandwagon and go I'm going to do this and I'm going to do that. you can have any tool we used to be like, no cycling across the town to borrow someone else's, stubborn Photoshop on the CD ROM or the CD, like just put it where it's not like you can have every tool, you can have a multimedia studio, you can do everything.
But I like your advice and it's always nice to see how you. Progress in your career, what you're doing, obviously how you give back and yeah, thanks for this conversation. Like it's nice to catch up and there's many other things that we haven't mentioned, but yeah, it's been great. [00:52:00]
Chuck Anderson: I've realized, a lot of the AI stuff in the work I've done this past year, I've not spoken about it like out loud so anytime I have a chance to talk about it, I feel like I have a lot to say in a new kind of way, mainly because Previously, the stuff I would talk about, or you would talk about, or you go to a conference or whatever would have no bearing on somebody who's not in our industry.
what does my dad care about Photoshop stuff, 10 years ago, it has nothing to do with him. And he's interested in my work. The difference now is that the idea of AI or the idea of some of these tools becoming more pervasive in our lives and a part of the zeitgeist is that they affect everybody.
They go beyond our industry, they go beyond peers that we have and the designers that we know and they impact. our kids lives and the way they interact with their iPads or TV or, whatever. And everyone's starting to have these interactions with their computers and their screens in a way that is homogenized.
and I'm just [00:53:00] using it creatively, to make an image, but the conversation can overlap with,the same type of thinking that my grandparent might, use when they're on their, Phone and something's predictive or whatever. So it's starting to flatten a little bit and become a more universal conversation, which I think that we're at the very cusp of, but I find to be really interesting.
And it makes for a more compelling conversation with a broader amount of people than just a sort of echo chamber of, other designers and whatnot.
thanks for being honest, transparent, and, very, very insightful about how you do your stuff. And I think we, one day we need to repeat this conversation and not zoom in on other areas of your work in the past, but Jack, it was really good to see you again. Yeah, absolutely.
thanks for inviting me. I appreciate it. And yeah, great to catch up and good to see you doing interviews. I know the feeling, like I said, I was doing one a lot last year, It just became a lot of work. It was my second rodeo doing a podcast, but when you get into it and you're having fun and you hit a rhythm, it's really great to spend a little time every week or [00:54:00] however often you do it.
Just having these conversations that basically feel like a nice catch up with someone and then you're going to put it out there for people to hear. I'm glad I'm glad you're doing it and, wish you luck
Radim Malinic: Thank you so much. Thank you.
USBPre2-7: I thank you for listening to this episode of mindful creative podcast. I'd love to know your thoughts, questions, or even suggestions. So please get in touch via the show notes or social channels. This episode was produced and presented by me, write and manage editing. An audio production was massively done by Neil McKay from 7 million bikes podcast. And the theme music was written and produced by Jack James. Thank you.
And I hope to see you on the next episode. [00:55:00]
©2023 Radim Malinic. All rights reserved. Made with ❤️ in London by Brand Nu Studio.